Tabletop Roleplaying: Challenges & Duels

Announcercaratland
Created

Various challenges will be set up by the Gamemasters in various rooms in order to keep the roleplay active and to provide all kinds of situations and action apart from plots with each other. An announcement with the explanation of the challenge will be created a couple of days beforehand. Roleplayers may sign up by commenting on the announcement itself. However, this is just the easy part.

During challenges, the roleplay will incorporate aspects of a Tabletop Roleplaying Game. This will involve the use of the rolling dice feature that will determine a success or failure in the given situation according to your character's stats. Basically, the success and failure of every action (attacks, dodges, running away, etc.) will be decided by the roll number and the character's specific stat number. You must roll for every action inside your post, so it is advised to limit your actions to 2 or 3 to prevent confusion. A duel is also conducted in the same way. There are 3 types of duels to determine the duration of the duel and this is listed in the description of the Dueling Arena. However, you are allowed to duel anyone anywhere that is not part of Crocus. There are only 2 ways how a challenge and a duel can end. First, the duel/challenge ends when the required number of posts is hit. Otherwise, it ends when one of the participants' vitality drops to zero. To those of you that may find it confusing, check the Wikipedia page that explains it. You can also refer to the example below to see how it is incorporated into our roleplay.

[SA] Xeleia: @[P] Victoria LEVEL 3
Strength - 6
Defense - 4
Agility - 2
Vitality - 3
Intellect - 4
Dexterity - 2

[P] Victoria: @[SA] Xeleia LEVEL 3
Strength - 7
Defense - 10
Agility - 5
Vitality - 4
Intellect - 9
Dexterity - 8

Before anything, the players will post their level and stats in the dueling location for easy reference. Let's assume this takes place in the Dueling Arena. After the stating of points and levels, the GM will then make a post regarding the duel which somewhat goes along the lines of what you read below,

[GM] Aleyna: DUEL #1: [P] Victoria versus [SA] Xeleia.
Items at stake: NONE
Please roll the dice to determine posting sequence.

The "items at stake" is only filled in when there are things that the two parties are dueling for, such as weapons or crystals. The GM will basically supervise the fight and make necessary announcements throughout the duel. Players are supposed to abide by whatever the GM says. The first roll of the dice decides who gets to start first. The one with the higher number gets to post first. Just in case you guys get confused, Victoria's face claim is Song Qian and Xeleia's Lily Collins.

[SA] Xeleia: * rolls dice * gets a 4

[P] Victoria: * rolls dice * gets a 3

[SA] Xeleia: @[P] Victoria A duel, and the very first one she has initiated. Lily tosses her auburn hair over her shoulders and sweeps her bangs out of her eyes, half wishing she hadn't heed her friend's suggestion and went ahead to invest in a hair tie. Hair can be distracting and that is something she cannot afford in this fight.

Brandishing her scepter warily, Lily decides to go for a magical first strike. Reaching for her power, a smirk curved her lips as she releases the energy. Blood boil will be her first attack.

[SA] Xeleia: * rolls dice * gets a 2

[GM] Aleyna: [SA] Xeleia's BLOOD BOIL worked.
Victoria's AGILITY and VITALITY is lowered by 1 for her next (3) turns.
[SA] Xeleia: 1/3 successful rolls
[P] Victoria: 0/3 successful rolls

The duel starts without further prompting by the GM after the dice is rolled, Xeleia starts the ball rolling by attacking first. The way to tell if an attack worked is to divide your skill points for the particular attribute that is linked to the nature of the action that took place. If the resulting answer is equal to or higher than the number that you rolled, the action will be sucessful. For example, Xeleia casted a magical attack. The attribute that is linked to that will be Intellect and Xeleia has 4 points under that attribute. Divide 4 by 2 and you get 2. Since the number she rolled is equal to or lower than the answer, Xeleia's attack was successful, just like what the GM announced. The GM also announced the effect of the the attack. As you can see, fighting posts don't need to be very long. Now it is Victoria's turn to reply.

[P] Victoria: @[SA] Xeleia Qian eyed her opponent who looked tenacious enough by her sharp gaze. As nervous as she was for her first duel, Qian released a sigh in order to calm her nerves down, focusing on her opponent. 

Her opponent was the one who casted first, starting the match. Qian did not know of the kind of spell that was aimed towards her until she felt her blood boil all of a sudden. She sharply gasped at the feeling even though her body was completely unharmed. In a panic, she raised her flute to her lips and played two melodies successively: a Sound Burst directed at Xeleia and an invisible Sound Shield to protect herself.

[P] Victoria: * rolls dice * gets a 4

[P] Victoria: * rolls dice * gets a 1

[GM] Aleyna: [P] Victoria's SOUND BURST failed but her attempt to cast a SOUND SHIELD was successful.
[P] Victoria is now protected from magical attacks for (3) turns.
[P] Victoria's AGILITY and VITALITY is lowered by 1 for (2) more turns.
[SA] Xeleia: 0/3 successful rolls
[P] Victoria: 0/3 successful rolls

This is the part where most of you start getting confused. Let me break it down for you part by part. As mentioned earlier, you are limited the to 2 actions per post. The order of the dice rolling will correspond to the order of the moves in the post. In this case, Victoria made 2 moves - an attack one and a defense one. Attack falls under the "strength" attribute. Since that attribute of hers has 7 points, 7/2 equals to 3.5. 4 is higher than 3.5 so her attack failed. However, her "defense" attribute has 10 points. 1 is lower than 10/2 and hence her second move worked. Despite that, her number of successful rolls remains at zero but if you realized, Xeleia's number of successive rolls dropped to zero as well. A successful defense move does not count as a successful roll; it only serves to decrease your opponent's number of successful rolls by 1.

This will continue on and on until someone hits the required number of successful rolls or someone passes out (vitality drops to 0). The way to restore your vitality in a fight is through the use of a crystal. I hope this makes tabletop roleplaying easier to understand. If you decide to engage in a duel of any nature, please notify a GM to precede over the fight. Please direct any further questions to the admins!

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comicsans 10 years ago
Holy moly. ; A ; Um, question though, if we're all currently level one ( with minimal stats upgrades ) and dueling/fights are the most proficient way to gain points, how are we going to fight? OTL If all our highest stats probabilities are 1/2 = 0.5 and the lowest roll is 1, does that mean none of our attacks are ever going to work?

Also, do the same rules apply to fighting a monster? ; ;
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