Description

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治世;

The unspoken art of becoming a warrior is to balance the wonder and the terror of being alive.

basic information

full name ;
jaspyr nyx rhaegal.

nickname(s) ;
jas.

date of birth / age ;
68 BP, 68 years old.

race ;
human mage.

occupation ;
warrior king of zoraq.

orientation ;
panual, greyromantic.

relationship status;
unclaimed.

partner ;
none.

family ;
none.

friends / allies ;
anne guinevere, andromeda sage, cassius blithely, dysmas aslan, genesis.

enemies ;
aureus augustus.

historical origins

NATUS EX ODIO // BORN OF HATRED ;
68 Years ago, long before the Battle of Perfidy sparked imperial war amidst the four great kingdoms, a tiny minuscule seed of hatred was planted into the soils of a young woman's mind. A Myradorian mage convinced by another to cross the Beleza-Morté pass and venture into the deep rich lands of the Zoraq kingdom. There she had one mission to accomplish and nothing else; assassinate a tribal chief named Rhaegal.

The mage grew closer to her target, joining his tribe and earning his trust as she adjusted to the ways of their peoples. Soon Rhaegal was seduced by her charm, wiles, and magical wonders, falling head over heels for his beloved outlander woman. Soon they shared a bed and she was impregnated by the seed of eternal love he'd gifted her. Sadly her seed of hate was far more potent and she had not forgotten the end goal of her journey. One fateful evening, away from all the tribes people as Rhaegal was alone deep within the woods performing a ritual to bless their unborn child, the mage attacked. She unsheathed her blade and plunged it's sharp dagger like the bite of a lion's fang to penetrate his heart. The chief collapsed in her arms and died gazing into her eyes knowing he had been betrayed by the one he loved most.

Soon the tribes people came looking for their chief and when they discovered his untimely death sought out vengeance. They chased after the mage who had slain their chief in cold blooded murder, but were no match against her powers. She shielded herself from their advances until finding a hidden cove where no one would think to look. After some weeks they gave up and moved on, the pregnant mage able to sneak onto a boat and sail all the way back home to Myrador.

After accomplishing her mission she was handsomely rewarded in coin and allowed by those who had commissioned her to stay at the Nyx Lagoon for the duration of her pregnancy. She was keeping the baby in spite of it's father's savage Zoraqi genes. Every single passing day for nine months she swam within the mystical healing waters of the lagoon until finally laboring and delivered her son now blessed by the Nyx waters. He was given a sole name; Jaspyr of Nyx.

STUDIO CRESCENTE // GROWING PAINS ;
Immediately upon his existence coming to life was the young Jaspyr initiated by his mother, following her every step as if they were attached by the hip while she taught him her magical ways. Together they travelled the world and trained to discover as much of his untapped power and potential as possible. In the midst of it all was a lost little boy wanting nothing more than to impress his mother and earn her genuine love. For her he would do anything, endure anything, suffer and bleed. It was never enough. She always strained for more out of the boy. She pressed him harder, pushing him beyond his limits, starving or beating him in cruel twisted punishments until he could reach her expectations. Yet he never could. Reaching any goal or mastering one art was never enough. She desperately wanted- no, needed her son to be the one thing she never could be herself. He had to become the ultimate mage.

Often the boy would dream of running far far away and abandoning magic forever. To turn his back on all he had ever known and create something new for himself. The peak of these sentiments only festered when on his 19th birthday his mother led him all the way to some distant Zoraqi woodlands to face yet another ultimate test of strengths. She brought him to face the past of which was so mysterious and unknown. His father. Jaspyr's mother told him feigned tales of the tribes people from which he shared blood, twisting and bending the truth of his origins until once again planting a little seed of hatred. Urging him to take matters into his own hands, he was sent off to meet the tribe with the same dagger which was used to kill his own flesh.

Jaspyr had not been greeted with the same savagery and sadism as his mother described. The tribes peoples recognized him as his father's son, noting very distinct facial features and mannerisms. Especially the flame shaped birthmark on his forearm which was a symbol of their great chieftain's clan. The tribe welcomed him as one of their own, told him the true stories of his past, and made him for a single night feel as though he belonged somewhere. That he was for once wanted.

Impatient in her fury and bloodlust did his mother soon crash the reunion, slaying the innocent tribes children to punish her son for his weakness. She proposed an ultimatum; “kill the tribesmen or these mothers and their children shall suffer a slow death.” Thus he succumbed to her request, fighting against his own long lost kin as tears trickled down his blood-stained cheeks glistening under the moonlight. But then something within broke loose. A wrath which had been buried deep within, beaten until he had forgotten how to ever feel such an anger. The boy his mother this time and defied her terror. No longer would her hatred dominate his very core being. They battled into the night, steel striking against steel, pushing himself further and further in his abilities to defeat his mother's power just as she always wished he would.

Even after exhausting her down to her knees, pitch black flames bursting through his palms to scorch the body of which he whence came in an absolute conquest he had never before experienced... it was not enough. The mother mage refused to scream or cry or seize a last chance at redemption. As Jaspyr burned her alive, his dark flames glowing amidst the whistling trees, he leaned forth and pleaded. “Have you any last words?” He whispered in tiny zephyrs of longing, still holding out for a single shred of hope that the woman he'd spent an entire childhood yearning her affection would show even an morsel of emotional mercy. She gazes into his piercing icy blue eyes and spat out, “What a disappointment.”

By then everyone was long gone. His mother, his father, the entire tribe wiped out with blood soaking his hands. The heads of every corpse was severed and piked atop wooden spears which once belonged to the tribe. What beautiful crimson was left behind he used to paint a message across the nearby mountain stone– 'HEED RHAEGAL.

AMARA SANGUINE // BITTER BLOOD ;
From that point onwards Jaspyr took on his father's name, Rhaegal, to honor his memory and never ever forget the injustice his tribe suffered at the hands of Jaspyr himself and his own family. Now he was freed. No mother to obey, no master to order him around, but also... no purpose to guide him. In a desperate search did the young man take up his nomadic travels once again yet remaining within the borders of the kingdom of Zoraq. All on his lonesome he discovered new places, learned to properly fend for himself, and along the way met several other Zoraqi tribes.

Each time he found himself challenging their men and best warriors, showing not a wink of mercy even after breath no longer passed their lips. Perhaps the notion had not yet occurred to Jaspyr's meandering mind, but at the furthest depths of his subconscious he knew why. He wanted to punish himself. Masked behind anger and fierce passions lied the need to be served justice. The wanton hope that one day he would kill and the tribes would seek their own cruel justice, putting his head on a pike once and for all to serve for the crimes of having ended so many innocent lives.

Contrary to the expected, Jaspyr was never frowned upon for coming out victorious in his countless duels. Rather he became immensely revered for the feats of strength, respected for not once using his magical advantages in a fight, and feared for the merciless brutality displayed. Over the years the Zoraqi tribes spread word of their white warrior as the name Rhaegal became synonymous with power. Many who came looking for him simply wanted a challenge, to beat the great white warrior and earn their own name for doing so. None yet prevailed. Much to his surprise did one evening in the year 36 BP someone came seeking him out with a different request.

A rebellion of Zoraqi natives and sympathizers had been forming for nearly a year before then. King Brutyn Avexius of Zoraq was known to be a corrupt tyrant who abused his powers of the throne. He instilled fear across the kingdom, enslaved the tribes peoples, took away from even the poor and helpless, only serving his own selfish cravings. Finally the rebellion had a plan to kill and overthrow the king once and for all; and they wanted Jaspyr to join their ranks.

Perhaps this had been his purpose all along. That his life's journey was all in preparation for this moment. To help these people who were in Zoraqi blood his brothers and sisters. Convinced by the rebellion's tales he eagerly joined them and continued marching forth towards the Dunes of Durrah in which Zoraqi Royal court were known to have resided in the Temple Durrain at the heart of the dunes. Using guerrilla warfare tactics they took out many guards and ambushed the temple. Many were lost as the rebellion advanced further and further into the temple walls with only one end goal dominating their minds, pumping blood and adrenaline through their veins; kill the king.

Protecting the rebellion's leader until the very bitter end, Jaspyr made it to the temple dungeons where King Brutyn hid from the rebellion above. The courageous leader fought alongside him to take down the king's knights and get to him before he could possibly find a way to flee. Successfully they beat down the knights, but the leader was fatally wounded with a sword penetrated through his heart. Just as he had for so many years, Jaspyr absorbed the man's last dying words; “Free my people.” And so he did. Like a good soldier Jaspyr chased after King Brutyn and cornered him inside a dungeon cell where they fought valiantly, the king having never been shy to a fight. Although it cost him many blows and cuts, he disarmed Brutyn, struck the man down onto his knees so that he may beg and plead for mercy, promising he could change his corrupt ways. Then cut off his tongue so he may never speak another silver lie again.

NOVUM HORIZON // A NEW HORIZON ;
Carrying the king's lifeless body up from the dungeons and into the pastel sunlight of a brand new dawn, Jaspyr conjured the same shadowy flames which had only presented themselves in such another pivotal time full of rage and death, using their stinging fires to once more vanquish another evil from the Zoraqi lands. As he burned Brutyn Avexius, he cried out to the heavens so loud his lungs could hardly gasp for air, “You are free!

In need of a new, better ruler to sit upon the throne, the Zoraqi people hailed Jaspyr as their new king. What remained of the royal court were impressed by his feats and agreed to crown him as their new warrior king of Zoraq. 36 years ago he had not wanted to take on such an important responsibility but ever since has grown to love it. For the full duration of his reign he continued traveling across the vast landscapes of his kingdom, exploring, learning more about his people and serving them as a loyal Zoraqi king.

The journey is not yet complete for King Jaspyr Rhaegal as he continues to search for a deeper purpose and discover the inner power which he has never before been able to decode.

personality / quirks

personality ;
personality information would go right here. if you need a new line, hit shift + enter, or simply just hit enter.

powers / weaknesses ;
as a mage, jaspyr specializes in the kinetic arts; specifically telekinesis, pyrokinesis, and forcefield energies.

Jaspyr can perform telekinesis; moving objects with his mind. However he cannot perform such kinesis unless he recites certain incantations either in his thoughts or spoken out loud (note: his incantations will simply be random latin I conjure up in roleplay threads). He can move a fallen tree or put together parts of a broken shield to mend it. The bigger the object he wishes to move, the more energy it takes. If he moves things too frequently in one instance he can easily overexert himself and have no choice but to stop for rest. At times he can even move people, but it is a very rare occurrence and is difficult to accomplish since the physical energies and properties of beings similar to himself can blend or conflict with his own, making it a struggle to tell which energies he is meddling with.

He can also perform a strange form of pyrokinesis. He cannot yet completely create or move fire by will, but has a certain connection to the element. When he is feeling extreme emotions such as anger, sadness, or passion he will suddenly be able to create a rare black fire which tends to glow white and spawns from within his own body. It can also be very messy since he does not yet have full control; for instance he could conjure the flames from his palms and aim a fire ball at an enemy, but might accidentally form two fire balls that drift in separate directions, thus hitting his enemy but potentially an ally too. Currently he is trying to learn more about his own power with this and discover why he is capable of doing so.

A minor energetic kinesis ability he possesses is the formation of force fields to shield himself or others, but it is not a strong point. The shield cannot be any larger than around the size of a small one story house and the longest he has ever been able to hold a shield in place for is 15 minutes. If someone else has a certain magical ability they could easily break his shield too.

Lastly Jaspyr has an extended lifespan than most humans. He is currently 68 years old yet has maintained the physical appearance and health as any other youthful man in his 20's or 30's. The reason for his prolonged youth has not yet been proven or discovered, but Jaspyr suspects that he was blessed by the healing waters of the Nyx Lagoon when his mother spent her entire pregnancy swimming there.

likes ;
rum, wine, exploring nature, learning about history or new things he is unfamiliar with, weapons of aerisian steel, wisteria and lavender plants, swimming or sailing, feasts (he has a large appetite), respectful warriors, picking berries which he may use for wines or cloth dyes, moonlight, stargazing, bonfires.

dislikes ;
materialistic people, cruel or corrupt leaders, abusive and neglectful families, justice going unserved, large hectic cities, polluted airs, unnecessary or drawn out conflict, staying put in one place for long.

hobbies ;
wine making, dying fabrics and clothes, journaling.

fears ;
not being able to control his own magical powers, losing any more loved ones, potentially becoming corrupt or driven mad in his raging tempers.

quirks / fun facts

1 ;
— quirk goes here.

2 ;
— quirk goes here.

3 ;
— quirk goes here.

love of their life

name here

date here

status here

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out of character

1 ;
out of character notes and information would go here. you have unlimited space to type, so type as much as you please.

2 ;
you are given seven out of character note/rule things. the rest you will have to add yourself, should you need more.

3 ;
you can just hit enter for a new line, then bold the number and semi colon, and finally hit shift + enter for text if you happen to need more.

4 ;
and if that didn't make any sense to you, just take a look at the code and see how it's done.

5 ;
you can also just copy and paste more, if that's easier for you to do.

6 ;
this section is yours to have fun with and yours to edit as you please, so do what you want. the sky's the limit.

7 ;
filler text goes here because i have nothing else of importance to say. if you're actually reading this, you're a cutie patootie and i hope you have a good day or night or whatever applies.

scenarios

Scenario Title Here.

genre, rating, status, etc.

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Scenario Title Here.

genre, rating, status, etc.

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Scenario Title Here.

genre, rating, status, etc.

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tracker

 

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