Personal Message

©

Roleplay Tracker

 

 

 

 

Adina Heather, undecided, plotting
Leonidas Bonaventura, Archery Field, replied
Rivaille Meadow, Forests, replied

 

Last updated Oct 23, 2014 11:55AM, timezone used UTC+7

 


 

Quotes

 

 

 

"She’s fated to stand alone,
Against the curse of the bone,
By discords she was born,
To the goddess she shall return."
The Prophetess

 




OutOfCharacter


Working at GMT +7, familiar with GMT +8. Normal RPR working hours at GMT+5, if anything, because I stay up pretty late.

I do para to novella, but the length of my replies varies depending on my muse—I will try my best to match your length, but if ever our plots gets nowhere, pardon me if I reply super short to you.

You can believe the online sign, but if I reply super late it means I'm busy. Usually I need about 30 minutes to 1 hour to reply to 3-4 paragraphs posts, so yeah. I rarely forget to reply to people except if my wall got flooded, so feel free to poke me if you see me replying to others who posted after you. I tend to prioritize OOC, though.

Plotting or winging is fine, but I still prefer plots. If ever we choose to just wing it, at least I prefer discussing how our characters can meet each other. All I ask is that the plots have to match our characterizations and background. I'm avoiding my own destruction here, lol.

I am kind of picky with my roleplay partners, in the sense that I desperately need to be comfortable with how you write if you're going to roleplay with me often (yes, this includes my plotlines that requires a sense of closeness between our characters). English is not my native language, but I try to at least be decent with my writing, so give me a literate para post and we're good to go. ^^

Last point is that I'm almost always up for RP... that is unless you manage to piss me off somehow, by copying any part of my profile, for example. So don't, please. Just don't give me those shiz, and we're good. Okay? Okay. Lol. Well, any case, just drop me a wallpost if you want to RP, and let's plot!

P.S. read this for my availability hours.

This has been the cute charismatic small-eyed leader hamster Sunggyu ~w~ kbai ouo. x3

 

 

Description
 
general information
Name: Claire Erisha Heather
Age: Unknown
Gender: female
Orientation: Straight
godly parent: poseidon
Occupation: HUNTRESS
Relationship Status: Single
Race: IMMORTAL
abilities + inventory
Hydrokinesis - As a daughter of poseidon, Claire can control water in every form of it. Aside of the many kinds of manipulation that can be done to the body of water in itself, This ability includes healing, the ability to breathe underwater, communication (including summoning) to sea creatures, and on-the-sea navigation.

Cryokinesis - The ability to control ice/cold water, almost similarly to hydrokinesis.

HEAT RESISTANCE - Claire has an inhuman resistance of heat, due to poseidon's oceanic nature.


hunting - Like most huntresses of artemis, She has remarkable accuracy in archery. She is also skilled with hunting knives, and a good tracker.

Immortality - Claire was nineteen years old when she pledged herself to artemis. She never looked older. being immortal, she also cannot die unless she fall in battle or break her oath.

mixed aura - huntresses gains silver aura, but due to her being a child of the big three, her aura has a greenish-blue tinge around it. without the mist, Mortals may thought they are actually seeing the queen of the seas, which is not entirely wrong.

mist manipulation - Claire is an expert in manipulating the mist, giving her easy access almost everywhere since it can fool demigods too, sometimes even gods. not that she had ever needed to, though.

PHYSICAL ENHANCEMENT - another perk of being a huntress; enhanced strength and speed that outmatches most demigods.
--- water-induced - this ability is further enhanced when she is inside or near any body of water, making her a very formidable opponent.

song of the wild - Claire is able to talk to any kind of wild animal and imitate them, an ability she gained through the pledge to artemis.




silver bow and two hunting knives - standard magic equipments of the hunters. She can make these items appear and disappear at will.

thalassa (θάλασσα) - A silver pendant with a trident symbol on it. The only reminder she has of poseidon. The trident, if pressed, releases into a long, thin sword which was her weapon of choice before she joined the hunt. up until now, it is her choice for close-combat fights. The full name should have been 'spirit of the sea' but those were the only letters engraved on the sword. 

 
 
out of character
- Read this for typist's availability.

- When I'm online but doesn't respond, i may be checking rpr with a crappy internet. sorry about that.

- kindly wallpost me if you want to rp. i keep track of my roleplays, so don't poke me unless i take more than two weeks to reply. though if i take more than that, it's likely that i've lost inspiration to rp our plot.

- Always prefers plotting than winging it because most of the time it gets nowhere.

- tends to prefer doing replies that gives me the mood first and foremost.


- english is not my first language. don't hesitate to correct me if you notice grammatical errors in my post.

- warning: the typist badly at doing . proceed at your own risk.


 
 
you can't cross the sea merely by standing and staring at the water.
background

"I name thee Erisha, for Discordia."

Born to a quiet fishermen village in England, Claire had been a beach girl. She liked the sweet rushing sound of the sea, she liked the smell of the salt water, and she liked listening to the fishes talk.

Yes, talk.

She'd hear them chattering at night, and she'd know exactly when the huge waves will come and alerted the whole village. They didn't believe her at first, for how could a little girl know more than them, the seasoned fishermen? but she proved them wrong, one time after another, and people began to suspect. Upon this, her mother decided to leave for the States, in the hope of perhaps meeting the sea god once more. young claire has had no idea who her father was all the time, but eventually, the call to camp half-blood came...

"Welcome, Erisha, daughter of Poseidon. We have been waiting for you. Evil awaits, but you always have choices... it is our duty to help you decide, for the future of Olympus lays upon your hands."

Five years later, knowing the destiny brought upon her by the name given to her, she pledged herself to the goddess, vowing never to find her true love, for it was predicted that if together, they would brought destruction to Olympus.

But when that person finally found her even after a hundred years pass... could she deny her own heart? 

personality

Deathly calmness would describe her best. She'd learned to hide her discontent well, though often times she'd hold grudges more than she'd let out. Claire is rather closed and most often pass as mysterious. To her, a huntress should never be attached - and that's exactly her plans of surviving, to at least repay the life poseidon gave her, even if she has to break her own self. Upon becoming a huntress, this cold demeanor seemed to have extended to nearly match that of Artemis herself. You cannot expect her to be genial towards males, but she would open up easier to girls.

Her fatal flaw is her belief, since she's actually easy to deceive...
 

trivia

The name 'erisha' was given by her mother, though she never really uses it, which explains her surprise when the higher ups in the camp calls her by that name.

Claire is of english-german descent, and is supposedly krause's distant relative through their mothers, though both of them never realize the connection.

She may not seem like it, but she loves chocolate and wine to bits.

 
countless as the sands of the sea are human passions.
plots

- Forbidden [Taken : Leonidas bonaventura]
Claire has never been close towards males. The thing is that you kept getting on her nerves, and she just had to keep defending herself. When she realized that things were getting really personal, it was too late... or is it?

- After years [Taken : Adina Heather]
A hundred years were enough for her to witness even the birth of a niece of hers, the one who was said to be someone important to the gods; and turned out this mortal girl became the oracle of delphi. Claire had a certain bitterness towards prophetesses, but would that prevent her from protecting the girl?

- HOME [Open - M/F - Child of Poseidon/neptune]
By becoming a huntress, Claire had thrown away her identity as the daughter of the sea; she didn't want to be associated with the sea god because she'd been cursed ever since she was born. Even in the camp, she would never sleep in the poseidon's cabin, because she belonged to artemis. the problem is that you realized she was your sister - would you confront her about it?