Perk List

PERKS | JOBS
 
BERSERKER
All Berserkers specialize in close combat weaponry. Berserkers can use their melee weapons to block incoming attacks, allowing them to keep enemies at bay when things get hairy.
Berserkers are most effective at point blank range. They can take a beating, dish out respectable damage, and most of their weapons never run out of ammo.
Berserkers can get easily surrounded and overwhelmed if they don’t pay attention to their environment since they have to be close to the enemy to maximize their effectiveness. A surrounded Berserker will get ripped apart in short order.
 
COMMANDO
Commandos are a mid-range sustained damage dealer.
They carry large quantities of ammo and the large magazines of their assault rifles combine with a priority for damage-per-shot, which allows the Commando to neutralize large quantities of enemies quickly and efficiently.
While the Commando has a high damage against weaker enemies, they are neither tough or fast enough to deal with higher level enemies. Due to this shortcoming, Commando is best accompanied by teammates who are effective in dealing with such high-leveled enemies.
 
DEMOLITIONIST
Armed with variety of explosive devices, Demolitionists wield an immense amount of destructive potential and can quickly turn around an entire battle with a few well-placed shots.
Demolitionists are most effective staying in the back to scatter the enemy waves. Demolitionists can also shore up any welded doors by adding traps to them, making them excellent partners for Supports.
Due to the minimum range on some of their weapons, a low rate of fire, and a limited supply of ammunition, the Demolitionist is vulnerable in close quarters.
 
FIREBUG
Armed with a variety of pyrotechnic weapons, the Firebug can panic swarms of enemies by keeping them burning until they are little more than cinders.
Most of the Firebug’s weapons affect an area, allowing them to easily ignite large numbers of enemies. Firebugs are able to prevent enemies from pursuing their intended targets by not only causing them to panic but by painting walls of ground fire that damage enemies over time as they walk through it.
Firebugs can have difficulty killing enemies alone, taking both valuable time and ammunition to do so. They work best in a team.
 
GUNSLINGER
Gunslingers are masters of dual wielding pistols, putting lots of damage quickly while carrying enough ammo to stay in the fight long term.
The Gunslingers are highly mobile, short-range combatants who deals damage quickly and get out before any enemies can respond. What they cannot kill, they can easily stun.
When dual wielding, Gunslingers can have problems with accuracy and reload times. Gunslingers must manage their magazines carefully; reloading two guns takes about twice as long as reloading one.
 
FIELD MEDIC
Field Medics are most effective in the rear of the team where they can see the battle and heal those most in need of assistance. Field Medic grenades release a gas that heals your team mates and poisons enemies.
Field Medics can do more to keep their team up and fighting than any other perk. Their increased healing potency, fast movement speed and thick armour allows them to soak a very high amount of damage, easily rivalling that of an unsupported Berserker.
Field Medics do not have any hard-hitting weapons, meaning they are not very effective against higher level enemies.
 
SHARPSHOOTER
The Sharpshooter is the sniper striking his foes from afar, toppling enemy after enemy with well-placed headshots.
Trading the rate and fire and mobility of the other perks for increased damage and accuracy, especially at long range, the Sharpshooter is particularly adept at dishing out impressive damage with each headshot. The Sharpshooter belongs at the rear of the team picking off higher level enemies with careful headshots.
Sharpshooters suffer from a low rate of fire and a need to get headshots to inflict maximum damage, meaning they can easily be caught unawares while reloading or when concentrating on a particular shot.
 
SUPPORT
Armed with a variety of shotguns, the Support’s ballistic penetration power allows them to deal with groups of enemies quickly.
Supports can also weld doors, allowing them to more easily block off additional approaches and create the choke points they thrive on. Support weapons have high penetration, allowing them to cut through lines of enemies and deal significant damage to the high level enemies.
Supports suffer from long reload times, particularly with their lower tier weapons. Shotgun ammunition is expensive and limited, so Supports must make every shot count.
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saorsa 5 years ago
Oof keen for when this opens
The drama was lit
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