au thoughts

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Author-lait-
Created

I keep on coming back to opening a sentinel/guide au so I guess I'm finally bowing to my whims 

  • this world has both sentinels, guides, and normal people, this is a basic introduction to the verse; TLDR they're kind of super soldiers w ABO characteristics 
  • all sentinels and guides live in the tower and some get sent there if they awaken during their normal lives, while others have lived there since little if they come from a sentinel/guide family 
  • plot thought one: they're sent on combat missions against an unknown country/force
  • plot thought two: the force is still unknown (npc) but it's monsters instead of people 
  • plot thought three: there are two active factions warring against each other 
  • the world will be semi-sandbox as we open locations around the tower and in the city as well, and you have plotlines revolving around these locations
  • there will be optional prompts you can write to earn points and buy items from the store 
  • there will also be a main storyline you can participate in taking the form of events 
  • sentinels and guides will have a sanity gauge that gets impacted through writing/everyday wear and tear that you can repair through positive interactions or buying medicine from the store. When you fall inactive, this gauge drains to zero 
  • I can't decide if I want it to be a complete au w different names or a regular au (even a semiau where idols can also awaken as sentinel/guide hshs)
  • I wish somebody could make this into an rpg bc although the original trope wasn't as interesting, new additions have made it REALLY interesting and also really suitable for rpg games as you can develop your skills in different areas and stats shshs

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