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Authorspiritguide
Created
Tags comingsoon dmw 
โ›โ›
Always remember you'll end up reaping what you sow.
Teaser Gist & Schedule
โช 001 โซ โฆ‚ A Peek at the Past
โช 002 โซ โฆ‚ A Whole New World
โช 003 โซ โฆ‚ The Birth of Deadmen
โช 004 โซ โฆ‚ An Essence's Absolution (Raffle)
โช 005 โซ โฆ‚ The Call for Reapers
โช 006 โซ โฆ‚ Soft Opening (Raffle Winners)
โœฑ Table of Contents:
โ€” Reaper Origins
โ€” About Reapers
โ€” Other Facts to Know about Reapers
โ€” Reaper Powers
โ€” Hiring Help

Reaper Origins
The Great Necromancerโ€™s army having grown quite large and quite cumbersome over the centuries, there were still quite a number of them wandering the globe and causing problems for the rest of the world. Some spirits wanted to stay and refused to be put to rest, but others were more open to moving on. These spirits were later made into reapers: spirits that hunt deadmen and essences who have gone astray and are causing the world to fall to ruins. Where essences help to right the wrongs of deadmen, reapers would help to set balance in the living world once more. And for every deadman or essence they manage to rid the world of after theyโ€™ve done their deeds, they become one step closer to moving on themselves.
About Reapers
Reapers are spirits of the deceased that were revived in order to exterminate essences and deadmen who have overstayed their welcome. A spirit becomes a reaper when they have had a great sin or wrongdoing committed against them and they are revived as compensation by the death god. As reapers, they are able to help restore the balance to the world and are tasked with eliminating essences and deadmen, as well as any other reapers that linger beyond their time in the world. In order to be put to rest, they must rid the world of essences and their deadmen, but because of the nature of their role, they are only allowed to be put to rest when they can no longer handle their task (usually due to spiritual corruption).

In this rp, we will have a period of time called โ€œThe Cullingโ€ where reapers will be free to hunt as many essences and deadmen as possible, and outside of this, reapers will be assigned a deadman and essence. If youโ€™re interested in portraying a reaper, your muse must have suffered an inconceivably negative emotion or have a heinous wrongdoing committed against them that continued to weigh heavily on them in the afterlife. This can be something like being cheated out of all their life savings by a merchant and stranded; or being abandoned by their family and left to die out in the cold; or even something as simple as being betrayed by the one they loved most (if you can build up the severity of the situation). We will be limiting muses who were murdered and became reapers.
Other things to know about them
Below are some additional facts about reapers and how they'll work in the RP.
  • Reapers are less common because they are chosen from the masses of the dead for their high emotional presence.
  • Reapers are all named after Chinese Zodiac animals and will be limited to 12 spots. These spots are also limited to 6 females and 6 males. Of the 12 reapers, 4 are leaders (snake, rat, monkey, dragon).
  • All reapers have a weapon of choice. (i.e. brass knuckles, nunchucks, dagger, etc; one per reaper)
  • An essence can kill a reaper in battle if the reaper is outmatched.
  • Reapers are similar to essences in that they are primarily seen by other reapers, essences, and deadmen; they may also appear before regular humans in instances where they need to gather information on deadmen.
  • Reapers require sleep/resting periods in order to fully use their powers. They must sleep for a minimum of 6 hours.
  • Reapers are headquartered in the temple, where they receive their instructions. Reapers are all connected by the temple and their overarching purpose, but have little relation to each other outside of that unless plotted.
Reaper Powers
Because reapers are in charge of eliminating deadmen and essences, they are given a few powers to help them do such.
  • Invisibility.
  • Phasing.
  • Telepathy.
  • Infusion. (Can only infuse psychic energy into their weapon of choice.)
  • Spatial Manipulation. (Manipulating space around them, limited.)
  • Energy/Aura Manipulation. (make things dead, absorb their energy/life force)
  • Psychic Attacks. (only works against other reapers, essences, and deadmen)
Hiring Help
If you've made it this far in the blog and have the time, we're hiring another admin to help us out due to the current admins being a little busier than anticipated. Perferably, you'd be a GMT+ person, but we'll take whoever since we're still busy during the day for GMT- people. Just reach out and let us know if you're interested and also let us know what you can help with! You will need access to discord!

โœฑ Up next โฆ‚ Our official soft opening for the raffle winners at 6pm PST.

โœฑ Our public opening day will be on the 15th of July PST.

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