activity directory
directory. this layout scrolls.
Here you will find a list of potential activities separated by location(see camp map). Camp Halfblood offers a variety of technical, physical and mental activities to provide a well-rounded Hero education for our demigods.
A deep wood that takes up a quarter of the camp grounds and extends for miles before the border. These woods are filled with friendly deities such as satyr's, nymphs & dryads, etc., as well as plenty of monsters. It is advised you do not enter the woods without at least one other demigod should you run into the trouble.
Some say there is an entrance of the legendary Labyrinth at Zeus' Rock, do you think you can find it?
— capture the flag
— war games (tactician edition)
— extreme hide and seek
— mountaineering
— hiking
— swimming
— monster hunting
— foraging
— visiting the Orace of Delphi (Rachel Dare)
02.) cabins, cabin expansion & fireworks beach
The residencies of Camp Half Blood. We'll just assume that the cabin expansion area is filled with cabins for those not already included.
— swimming
— visiting friends
— casual bonfire for parties and other gatherings
— fireworks on holidays and when a quest ends succesfully
03.) dining pavilion & climbing wall
The Dining Pavilion is an area of Camp Half-Blood where the demigods, satyrs and camp directors eat their meals. Every night the half-bloods tribute a portion of their food to the gods by burning it in the campfire.
The Climbing Wall is the ultimate test of a demigods strength, dexterity and tactical skills. A rotating fortress of deadly puzzles, there is a monthly competition for participants to get to the top. If you fall, you're out! Demigods are welcome to practice when they please excluding competition day.
— eating & drinking
— offerings to the Gods
— climbing wall
04.) amphitheater & main campfire
One of two main social hubs for the camp. The children of Apollo and Aphrodite host various entertainment events at the amphitheater such as poetry readings, plays and even book clubs.
— slam poetry, readings, workships
— plays(comedy, satyr, tragedy)
— musical performances
— bonfire parties
— marshmallow, hot dog and other roasting foods
— ghost stories
04.) canoe lake, archery field & arts and crafts huts
The other main social hubs for the camp. Here you can take time out of your day to relax and enjoy some calming arts n crafts or practicing your archery skills.
— canoeing
— archery practice (standard, flaming arrows, moving targets, etc.)
— ceramics and pottery
— lyre and flute making
— weaving
— painting, drawing, graffiti
06.) the big house, soccer field & volleyball field
The main administration building and some general sporting areas. The big house is made up of four floors which include: a meeting room for cabin councellors, a rec room with traditional arcade and pub games, a kitchen that is open outside of Dining Pavilion hours and the attic; filled with Greek treasures of old. The soccer fields and volleyball fields should be self-explantory.
— recreation room
— beach volleyball
— soccer / football
A cemetery of traditional statues and plaques to remember the dead.
— mourning
— offerings to the dead
Although the camps primary source of income is the lush strawberry fields, CHB has expanded into other fruits and vegetables, of both the non-magical and magical kinds.
— field prep (tilling the soil, soil quality check, crop planning and management)
— field maintenance (planting seeds, watering crops, fertliser and harvesting)
— produce exprort (crop quality checks, packaging and delivery)
— greenhouse maintenance
— magical plant maintenance
09.) arena and pegasus stables
A fun blend of training and competition, the arena and pegasus stables are the staple of Greek combat at CHB, here you will learn many forms of combat and become master equestrians.
— chariot racing
— mini-olympics
— combat training
— pegasus care and breeding
— pegasus riding/racing
Where campers go to get outfitted with traditional greek armour and weapons of M.D(monster destruction).
— blacksmithing
— leather tanning and weaving
— weapon making
— lumbersmithing
— weapon and armour design
— ore and metal mining
For activities and jobs that don't really fit into the above categories
— camp border patrol
— combat/tactical instructor
— general store management
— questing
— camp maintenance
— the Grove of Dodona
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